← 云端之城:莫法尼亚王国← Nimbora: Kingdom of Murfania

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云端之城 隐私政策

生效日期:2026-10-27 版本:1.0

一、我们是谁、本政策管什么

《云端之城》(英文名 Nimbora: Kingdom of Murfania,以下称"本游戏")由Dawn Productions(以下称"我们")开发,通过 Steam 发行。本政策说明本游戏在你的电脑上以及在我们的服务器上处理哪些数据、为什么处理、保存多久,以及你可以怎么控制这些数据。

本政策只管本游戏和为本游戏服务的后端。Steam 由 Valve 运营,适用 Valve 自己的隐私政策。我们的官方网站 cloudcitygame.com 不使用 Cookie,也没有接入统计脚本;它只用浏览器本地存储记住你选择的显示语言。

隐私问题请联系:support@cloudcitygame.com

二、简要说明

三、只保存在你电脑上的数据

下面这些数据都保存在本游戏的存档目录(游戏的 Saved 文件夹)里,我们看不到。

数据用途说明
本机账户:账户名、可选的密码、可选的安全问题答案在同一台电脑上区分不同玩家密码和安全问题答案只保存加盐哈希,不保存原文
Steam 类本机账户用你的 Steam 身份登录本机账户游戏会在本机读取你的 Steam ID 和 Steam 昵称;账户文件夹以 Steam ID 命名
角色存档、农园、成就进度、剧情进度玩游戏存档带防篡改校验签名,签名只在本机核对
设置画面、声音、操作等偏好其中有一个随机生成的"安装编号"(不含任何个人信息),反馈和崩溃报告会用到它
K 歌录音你点"保存本次录音"后留作纪念保存在对应本机账户的文件夹里,不会上传
引擎日志、崩溃文件排查问题由游戏引擎自动写入本机;只有你同意发送时才会上传(见第六节)
云城账号的本机密钥、恢复码下次自动登录云城账号;换电脑时找回账号恢复码在你确认已经记下后会从本机删除。请不要把这两样发给任何人

删除游戏的 Saved 文件夹即可删除上面所有本机数据。卸载游戏不一定会删除这个文件夹。

四、麦克风(唱 K 与联机语音)

五、Steam 处理的数据

你通过 Steam 购买、启动和游玩本游戏。Valve 作为独立的数据控制者,按 Steam 隐私政策 处理你的 Steam 账号、购买记录、游戏时长等数据。本游戏会在你的电脑上调用 Steam 接口读取你的 Steam ID 和昵称(用于 Steam 类本机账户和联机)。

五之二、联机房间

六、反馈与崩溃报告

6.1 你主动提交的反馈。 你在游戏里打开"反馈"并点击发送后,我们会收到:

6.2 崩溃报告。 游戏崩溃后,下次启动时会弹窗问你:"发送""这次不发"或"以后自动发送"。只有你选了"发送"或"以后自动发送",我们才会收到:崩溃时的错误信息、崩溃类型和时间、上次运行的游戏日志、引擎生成的崩溃描述文件(crash.xml)、内存转储文件(minidump,最大 8 MB),以及 6.1 中的版本、设备概况和游戏状态。

上传前,游戏会把日志、崩溃描述文件和内存转储里文件路径和用户名字段中的 Windows 用户名,以及你的电脑名替换掉。这些文件仍可能包含你电脑上的其他文件路径、引擎生成的设备标识,以及崩溃那一刻内存中的游戏内容(例如屏幕上的聊天文字)。

选了"以后自动发送"后,你可以在 设置 › 隐私 › 崩溃报告 里改回"每次询问"。

6.3 不登录也能提交。 提交反馈和崩溃报告不需要云城账号。我们的服务器不保存你的原始 IP 地址,只保存加盐哈希,用来限制同一来源一天内的提交次数。发不出去时,报告先存在你的电脑上,下次联网再补发,全部内容发送成功后,本机副本会删除。

七、云城账号与社交功能

7.1 账号怎么来的。 第一次连上我们的服务器前,游戏会先弹出联网说明(附本政策链接);你同意后,游戏会自动为你创建云城账号,并给你一个随机账号编号、一个好友码和一串恢复码。不需要邮箱、手机号或真实姓名。如果你用 Steam 类本机账户,游戏会把 Steam 生成的一次性登录凭证发给我们的服务器,由服务器向 Steam 核验,核验通过后我们会把你的 Steam ID 记在云城账号上。我们只保存本机密钥和恢复码的哈希,不保存原文。

7.2 我们保存的内容:

类别具体内容谁能看到
账号资料账号编号、昵称和 4 位编号、好友码、个性签名、称号、公开档、隐私与聊天设置、创建时间、最后在线时间昵称、签名、称号对好友和同队玩家可见
生日(选填)你自己填写的出生日期。用来判断能不能使用"爱人"称号(须年满 18 岁),以及是否适用未满 13 岁的限制(见第十三节);填写后不能自己修改只有我们;其他玩家看不到
好友关系好友、好友申请、分组、备注、拉黑名单只有你自己(对方能看到你们是好友)
在线状态是否在线、正在做什么(例如所在区域或活动)好友和队友;你可以设为隐身或关掉"显示正在做什么"
空间快照你选择公开的那个角色的名片、等级、进度、农园地块与作物好友(你可以关掉空间)
你发出的内容私信、队伍聊天、留言板留言、动态、评论、点赞、送礼附言收件人、队友或你选定的好友范围
互动记录访客记录、送礼、偷菜与帮浇水记录、亲密度与称号、"刚才一起玩的人"相关的双方
官方运营公告已读记录、官方邮件领取记录(包括领到哪个角色)、兑换码使用记录只有我们
举报你举报或被举报的内容,以及被举报消息前后最多 20 条上下文只有我们
安全与防作弊登录记录(时间、登录方式、客户端版本、IP 地址的加盐哈希);所有跨账号价值流动的流水(送礼、偷菜、领邮件、兑换码);存档校验未通过的标记;自动规则产生的风险告警;限频计数只有我们

7.3 文字过滤和默认设置。 新账号默认只能用预设短语聊天。自由文字会先过滤,含网址、邮箱、电话号码或社交账号的会被拦下,脏话会打码。你拉黑某人后,对方发来的消息不会再投递给你。

7.4 IP 地址。 你的电脑连接我们的服务器时,服务器必然会看到你的 IP 地址。我们这样处理它:限频计数里的 IP 最多保存 1 天;兑换码输错的记录(用来防止暴力猜码)里的 IP 保存 30 天;其他记录只保存加盐哈希,不保存原文。

7.5 官方公告和邮件。 游戏会定期从我们的服务器获取公告、节日活动和官方邮件,请求时会带上语言、平台和版本,用来挑出适合你的内容。

7.6 不会做的事。 管理员看不到你的本机存档。我们不会根据你的数据给你推送广告,也不会做营销用的用户画像。防作弊规则只产生告警,由人工判断后才可能限制账号,不会自动封号。

7.7 电脑配置概况。 每次启动游戏、连上我们的服务器后,游戏会发送一份电脑配置概况:操作系统版本、处理器型号与核心数、内存大小、显卡型号与驱动版本、分辨率、窗口模式、画质档位,以及游戏版本。我们只用它统计玩家电脑配置的分布(例如各档显卡各有多少人),用来决定优化方向、默认画质和最低配置要求。保存时不记录你的账号编号原文,只存一个经过密钥处理、无法反推出账号的标识,用来让同一个账号只算一份;不记录 IP 地址。180 天内没有再次上报的会被删除。运营后台只看得到汇总后的比例,看不到单个玩家的配置。

八、我们为什么处理这些数据(法律依据)

适用于欧盟、英国等要求说明法律依据的地区:

处理依据
本机数据、K 歌打分只在你的电脑上处理,我们不接收
你主动提交的反馈、你同意发送的崩溃报告、选填的联系方式你的同意(GDPR 第 6 条第 1 款 a 项)。你可以不提交,也可以随时撤回
反馈附带的设备概况与游戏状态、限制提交次数正当利益:修复问题、防止滥用(第 6 条第 1 款 f 项)
云城账号、好友、消息、空间、队伍、送礼、官方邮件履行与你的约定,提供你主动使用的联网功能(第 6 条第 1 款 b 项)
登录记录、流水账、风险告警、举报处理、限频、备份正当利益:保障账号安全、防作弊、维护社区秩序、防止数据丢失(第 6 条第 1 款 f 项)
登录时的电脑配置概况正当利益:了解玩家的电脑配置,决定优化方向、默认画质和最低配置(第 6 条第 1 款 f 项)
生日你的同意。只在你想用"爱人"称号时填写,用来确认年满 18 岁
配合依法提出的要求法定义务(第 6 条第 1 款 c 项)

我们不做仅凭自动化处理、对你产生法律效力或类似重大影响的决定。

九、保存多久

反馈与崩溃报告

数据保存期限
崩溃报告的附件(日志、crash.xml、内存转储)90 天后自动删除
普通反馈的附件(截图、日志)长期保存
反馈和崩溃报告的文字、设备概况与游戏状态长期保存

云城账号与社交

数据保存期限
账号资料、好友关系、拉黑、空间快照、留言板、动态与评论、亲密度与称号、公告已读、邮件领取与兑换记录账号存在期间。你申请删除账号后30天内删除。你删除的动态会先隐藏,48 小时内可以在游戏里找回,之后连同上面的赞和评论一起删除
私信30 天
队伍聊天队伍解散时删除,队伍一直不散的最多保存 3 天
访客记录、玩家间送礼、偷菜与帮浇水记录30 天
"刚才一起玩的人"7 天
发出后没人回应的称号邀请7 天
每日次数统计、一起在线分钟数3 天
联机房间心跳、限频计数(含 IP)1 天
兑换码输错记录(含 IP)30 天
登录记录、价值流水账90 天
电脑配置概况(不含账号编号原文和 IP)180 天没有再次上报的删除
风险告警处理完成后 180 天
举报及其上下文处理完成后1 年
管理操作审计记录1 年
每日数据库备份30 天

期满后数据会被删除,或者处理成无法再关联到你的形式。法律要求更长保存的情况除外。

十、与谁共享

十一、跨境传输

我们的数据库位于亚太地区,请求会经过 Cloudflare 的全球网络。

如果数据从欧盟、英国或瑞士传到其他国家或地区,我们依靠 Cloudflare 数据处理附录中的标准合同条款等保障措施。开发者位于澳大利亚。

十二、安全

没有绝对安全的系统。如果发生影响你的数据泄露,我们会按法律要求通知你和监管机构。

十三、儿童与未成年人

本游戏面向 12 岁及以上的玩家;使用 Steam 本身需要年满 13 岁。我们不会明知而收集 13 岁以下儿童的个人信息。新账号默认只能用预设短语聊天,自由文字会过滤联系方式;"爱人"称号要求年满 18 岁,并且可以用家长控制关掉。按你自己填写的生日不满 13 岁的账号,只能用预设短语聊天,不能写个性签名、不能发动态和评论;填写这个生日时,已发的动态会被删除、签名会清空。没有填写生日的账号不做这项限制;年满 13 岁后自动解除。

如果你是家长,认为孩子向我们提供了个人信息,请联系support@cloudcitygame.com并提供孩子的好友码,我们会删除。

十四、你的权利和控制方式

在游戏里你可以:

你也可以写信给我们。 根据你所在地区的法律,你可以要求查阅、更正、删除你的个人信息,限制处理或反对处理,或者要求导出一份你的数据。请发邮件到support@cloudcitygame.com,写上你的好友码,我们会请你在游戏里完成一个简单验证,确认账号是你的。我们会在 30 天内答复。反馈和崩溃报告如果当时没有登录,我们没法按人查找。你可以告诉我们大致的提交时间和内容,我们会尽量找出来删除。

如果你在欧盟或英国,你也有权向当地的数据保护机构投诉。

十五、关于人工智能

本游戏的对话、小星的回答都来自预先写好的文本,游玩时不使用 AI 实时生成任何内容。联机语音只在玩家之间传送,不经过我们的服务器。我们不把你的任何数据(包括聊天内容、反馈、录音)发给 AI 服务。开发过程中借助 AI 工具制作的部分内容,已按 Valve 的要求在本游戏的 Steam 页面披露。

十六、政策变更

本政策更新时,我们会在本页标明新的生效日期,并通过游戏内公告通知。如果变更涉及新增收集的数据类别或新的用途,我们会在变更生效前提醒你,需要同意的会重新征得你的同意。

十七、联系我们

Dawn Productions
237 Mowbray Rd, Chatswood NSW 2067, Australia
support@cloudcitygame.com

Nimbora: Kingdom of Murfania — Privacy Policy

Effective date: 2026-10-27 Version: 1.0

1. Who we are and what this policy covers

Nimbora: Kingdom of Murfania (Chinese title 云端之城, "the Game") is developed by Dawn Productions ("we", "us") and distributed on Steam. This policy explains what data the Game handles on your computer and on our servers, why we handle it, how long we keep it, and how you can control it.

This policy covers the Game and the backend that serves it. Steam is operated by Valve and is covered by Valve's own privacy policy. Our official website, cloudcitygame.com, sets no cookies and uses no analytics scripts; it only uses your browser's local storage to remember the display language you chose.

Privacy contact: support@cloudcitygame.com

2. Summary

3. Data that stays on your computer

The following data is stored in the Game's save folder (the Saved folder), and we cannot see it.

DataPurposeNotes
Local profile: name, optional password, optional security-question answersTelling players on the same PC apartPasswords and answers are stored only as salted hashes, never in plain text
Steam-type local profileSigning in to a local profile with your Steam identityThe Game reads your Steam ID and Steam name on your computer; the profile folder is named after your Steam ID
Character saves, farm, achievement and story progressPlaying the GameSaves carry a tamper-check signature that is verified on your computer only
SettingsGraphics, audio and control preferencesIncludes a randomly generated "install ID" with no personal information in it; feedback and crash reports use it
Karaoke recordingsKept as a keepsake after you click "Save this recording"Saved in your local profile folder; never uploaded
Engine logs and crash filesTroubleshootingWritten by the game engine on your computer; uploaded only if you agree (see Section 6)
Cloud City account device key and recovery codeSigning in automatically next time; recovering your account on a new PCThe recovery code is deleted from your computer once you confirm you have written it down. Never share either one

Deleting the Game's Saved folder deletes all of the data above. Uninstalling the Game may not delete this folder.

4. Microphone (karaoke and voice chat)

5. Data handled by Steam

You buy, launch and play the Game through Steam. Valve, as an independent controller, handles your Steam account, purchase history, playtime and similar data under the Steam Privacy Policy. On your computer, the Game calls Steam to read your Steam ID and Steam name (for Steam-type local profiles and multiplayer).

5a. Multiplayer rooms

6. Feedback and crash reports

6.1 Feedback you send. When you open "Feedback" in the Game and click Send, we receive:

6.2 Crash reports. After a crash, the Game asks at the next launch: "Send", "Not this time" or "Always send automatically". Only if you choose "Send" or "Always send automatically" do we receive: the error message, crash type and time, the game log from that session, the crash description file generated by the engine (crash.xml), a memory dump (minidump, up to 8 MB), and the version, device summary and game state described in 6.1.

Before uploading, the Game replaces your Windows user name (in file paths and user-name fields) and your computer name in the logs, crash description file and memory dump. These files may still contain other file paths on your computer, a device identifier generated by the engine, and game content that was in memory at the moment of the crash (for example chat text on screen).

If you chose "Always send automatically", you can switch back to "Ask Every Time" under Settings › Privacy › Crash Reports.

6.3 No account needed. You can send feedback and crash reports without a Cloud City account. Our server does not store your IP address, only a salted hash of it, which we use to limit how many reports one source can send per day. If a report cannot be sent, it waits on your computer and is retried the next time you are online. The local copy is deleted once everything has been sent.

7. Cloud City account and social features

7.1 How the account is created. Before the Game first reaches our server, it shows an online notice with a link to this policy; once you accept, it creates a Cloud City account for you with a random account ID, a friend code and a recovery code. You never need to give an email address, phone number or real name. If you use a Steam-type local profile, the Game sends a one-time login ticket issued by Steam to our server. The server checks the ticket with Steam, and if it is valid we link your Steam ID to the account. We store only hashes of the device key and the recovery code, never the originals.

7.2 What we store:

CategoryDetailsWho can see it
ProfileAccount ID, nickname and 4-digit tag, friend code, signature, title, public character, privacy and chat settings, creation time, last-online timeNickname, signature and title are visible to friends and party members
Birthday (optional)The date of birth you enter. Used to check whether you may use the "Partner" bond (you must be 18 or older) and whether the under-13 limits apply (see Section 13). You cannot change it yourself once enteredOnly us. Other players never see it
FriendsFriends, friend requests, groups, notes, block listOnly you (the other person can see that you are friends)
Online statusWhether you are online and what you are doing (for example your area or activity)Friends and party members. You can appear offline or turn off "Show what I'm doing"
Space snapshotProfile card, level, progress, farm plots and crops of the character you make publicFriends (you can turn your Space off)
Content you postDirect messages, party chat, guestbook entries, posts, comments, likes, gift notesThe recipient, your party, or the friends you choose
Interaction recordsVisit log, gifts, crop-stealing and watering-help records, friendship level and bonds, "Recently played with"The two players involved
Official operationsWhich notices you have read, which official mail you claimed (and to which character), which redeem codes you usedOnly us
ReportsContent you report or that is reported about you, with up to 20 surrounding messages for contextOnly us
Security and anti-cheatLogin records (time, login method, client version, a salted hash of your IP address); a ledger of every transfer of value between accounts (gifts, crop stealing, mail claims, redeem codes); a flag if your save failed its tamper check; risk alerts raised by automated rules; rate-limit countersOnly us

7.3 Filtering and defaults. New accounts can chat only with preset phrases by default. Free text is filtered first: messages that contain links, email addresses, phone numbers or social-media handles are blocked, and profanity is masked. If you block someone, their messages are no longer delivered to you.

7.4 IP addresses. Whenever your computer connects to our server, the server necessarily sees your IP address. Here is what we do with it: rate-limit counters keep it for at most 1 day; records of wrong redeem-code attempts (used to stop code guessing) keep it for 30 days; everywhere else we store only a salted hash, never the address itself.

7.5 Official notices and mail. The Game regularly fetches notices, festival events and official mail from our server. Each request includes your language, platform and game version, so we can pick the right content for you.

7.6 What we don't do. Administrators cannot see your local saves. We do not use your data to show you ads or to build marketing profiles. Anti-cheat rules only raise alerts, and a person reviews each one before any restriction. Accounts are never banned automatically.

7.7 Computer specs summary. Each time you start the Game and it connects to our server, it sends a summary of your computer specs: operating system version, CPU model and number of cores, amount of RAM, graphics card and driver version, resolution, window mode, quality preset, and the game version. We use it only to count how common each kind of hardware is among players (for example, how many players have each tier of graphics card), so we can decide what to optimise, the default quality settings and the minimum requirements. We do not store your account ID with it. We store only an identifier derived from it with a secret key, which cannot be turned back into your account ID and is used only so each account is counted once. We do not store your IP address with it. A summary that has not been sent again for 180 days is deleted. Our admin tools show only aggregated percentages, never one player's specs.

8. Why we process your data (legal bases)

For players in the EU, the UK and other places where a legal basis must be stated:

ProcessingLegal basis
Local data and karaoke scoringHandled only on your computer; we never receive it
Feedback you send, crash reports you agree to send, optional contact detailsYour consent (GDPR Art. 6(1)(a)). You can choose not to send, and you can withdraw at any time
Device summary and game state attached to reports; limiting how many reports can be sentLegitimate interests: fixing bugs and preventing abuse (Art. 6(1)(f))
Cloud City account, friends, messages, Space, parties, gifts, official mailPerforming our agreement with you to provide online features you choose to use (Art. 6(1)(b))
Login records, ledger, risk alerts, handling reports, rate limits, backupsLegitimate interests: account security, cheat prevention, community safety, protecting against data loss (Art. 6(1)(f))
Computer specs summary sent at loginLegitimate interests: understanding players' hardware to decide what to optimise, default quality settings and minimum requirements (Art. 6(1)(f))
BirthdayYour consent. You enter it only if you want the "Partner" bond, so we can confirm you are 18 or older
Responding to lawful requestsLegal obligation (Art. 6(1)(c))

We make no decisions based solely on automated processing that have legal or similarly significant effects on you.

9. How long we keep data

Feedback and crash reports

DataRetention
Crash report attachments (log, crash.xml, memory dump)Deleted automatically after 90 days
Feedback attachments (screenshot, log)Kept long-term
Text, device summary and game state of feedback and crash reportsKept long-term

Cloud City account and social features

DataRetention
Profile, friends, block list, Space snapshot, guestbook, posts and comments, friendship level and bonds, notice reads, mail claims and redemptionsWhile your account exists. Deleted within 30 days after you ask us to delete your account . A post you delete is hidden first; you can restore it in the game within 48 hours, after which it is deleted together with its likes and comments
Direct messages30 days
Party chatDeleted when the party disbands; at most 3 days for a party that never disbands
Visit log, gifts between players, crop-stealing and watering-help records30 days
"Recently played with"7 days
Bond invitations nobody answered7 days
Daily counters and minutes spent online together3 days
Room heartbeats, rate-limit counters (including IP)1 day
Wrong redeem-code attempts (including IP)30 days
Login records and value ledger90 days
Computer specs summary (without your account ID or IP address)Deleted if not sent again for 180 days
Risk alerts180 days after they are resolved
Reports and their context1 year after they are resolved
Admin audit log1 year
Daily database backups30 days

When a retention period ends, the data is deleted or made so that it can no longer be linked to you, unless the law requires us to keep it longer.

10. Who we share data with

11. International transfers

Our database is located in the Asia-Pacific region, and requests pass through Cloudflare's global network.

When data moves out of the EU, the UK or Switzerland, we rely on safeguards such as the Standard Contractual Clauses in Cloudflare's data processing addendum. The developer is based in Australia.

12. Security

No system is perfectly secure. If a breach affects your data, we will notify you and the authorities as the law requires.

13. Children and minors

The Game is intended for players aged 12 and over . Steam itself requires users to be at least 13. We do not knowingly collect personal information from children under 13. New accounts can chat only with preset phrases by default, and free text is filtered for contact details. The "Partner" bond requires age 18+ and can be turned off with parental controls. If the birthday you enter shows you are under 13, your account can chat only with preset phrases and cannot set a signature, post or comment; when that birthday is entered, any posts you made are deleted and your signature is cleared. Accounts without a birthday are not restricted this way, and the restriction lifts automatically when you turn 13.

If you are a parent and believe your child has given us personal information, contact support@cloudcitygame.com with your child's friend code and we will delete it.

14. Your rights and controls

In the Game you can:

You can also write to us. Depending on the law where you live, you may ask to access, correct or delete your personal information, to restrict or object to its processing, or to receive a copy of your data. Email support@cloudcitygame.com with your friend code, and we will ask you to complete a simple in-game check to confirm the account is yours . We reply within 30 days. If you were not signed in when you sent feedback or a crash report, we cannot look it up by person. Tell us roughly when you sent it and what it said, and we will do our best to find and delete it.

If you are in the EU or the UK, you also have the right to complain to your local data protection authority.

15. About artificial intelligence

All dialogue in the Game, including Xiaoxing's answers, comes from pre-written text. Nothing is generated by AI while you play. Voice chat travels only between players and never passes through our servers. We never send any of your data (including chat, feedback or recordings) to an AI service. Some content made with the help of AI tools during development is disclosed on the Game's Steam page, as Valve requires.

16. Changes to this policy

When we update this policy, we will show the new effective date on this page and announce it in the Game. If a change adds a new category of data or a new purpose, we will tell you before it takes effect and ask for your consent again where consent is needed.

17. Contact us

Dawn Productions
237 Mowbray Rd, Chatswood NSW 2067, Australia
support@cloudcitygame.com